-=[ DM-Centurion Readme July 23rd 2005 4:00AM ]=-

You should turn off 'WordWrap' for best appearance
Oh, and uh... does anybody still read these things?
=======================================================================

-=[ General Information ]=-

Title                	: Centurion (The Acidic Facility)
Filename             	: DM-Centurion.unr
Description          	: Futuristic Flow-style map for Unreal Tournament
Author               	: Jared 'DarkED' Kierstead
Email Address        	: None at the moment, but you can catch me
                     	: on AIM - u/n: darkusedius
Webpage              	: Ditto
			:
Other maps by DarkED    : Unreal Maps--> (In order of release date)
			: DMStarlitNight 1998 (complete crap, good for a laugh)
			: DMTripleArenaSL 1999 (very fast three-tiered arena)
			: DMOutfitters 1999 (outdoor map, lots of fun)
			: 
			: UT Maps-->
			: DM-Ryan][ 2000 (UT port of Aaron Beane's DMRyan)
			: DM-TripleArena][ 2000 (somehow they liked it...)
			: DM-Survival 2002 (DMOutfitters retooled for UT)
			: DM-NCC 2004 (Nali Castle Courtyard, very fun map)
			: DM-RooftopArena 2005 (small arena atop a skyscraper)
			: DM-Phalanx 2005 (medium sized multi-level arena map)
			: DM-Centurion 2005 (this map! hope you like it!)
			: CTF-GasGiantOribitalOutpost (coming soon!)
			:
Credits/Thanks to    	: Epic/DE/GT -- I've been playing/editing 
(wow its long...)       : UT for 6 years now. 
      			: It's still the best!
			: 
			: I'd also to thank my testers->
			: Alex "Death_Rowe" Rowe - Keep playin' Halo 2 on Live, it makes you better
			: Derrick "Chink-a-link" Lee - Thanks for letting me use your server for testing
			: Andrew "doery" Rodriguez - For online 1vs1 and lift testing
			: dIsTaNt_eCho  - For older hardware testing
			: 
			: Also... (yes, theres more)
			:
			: I'd like to thank my mom - never would
			: have gotten into computers (or Unreal) if you didn't get me
			: that first pc when I was 12.
			: I'm almost 20 and I own my own business building/repairing
			: PC's and designing Web sites - imagine that?
			:
			: Big thanks to Alex Rowe and Derrick
			: Lee - we've been like brothers for six
			: years now. Soon we can catch up on the
                        : good life and go partyin' all night 
			: and wakeboarding all day like we used to.
			: And maybe...
			: we could throw some highly alcoholic Halofests
			: like back when we were in high school?
			

========================================================================

-=[ Play Information ]=-

Game                    : Unreal Tournament
Map                     : DM-Centurion
Deathmatch              : Yes
Domination		: No
CTF			: No
Assault			: No
New Sounds              : No
New Graphics            : Sure, if you count the screenshots! :D
Bot Support             : Yes

-=[ Construction ]=-

Build Time ------------ : This one took a while, a month on/off.
			: If I had to give it a guess by the hour, I'd
			: say it prolly took about 60-70 hours plus a
			: few more for planning and the 2D editor.
			: All those textures are a bitch to line up!
			:
Editors used ---------- : UnrealEd2.0 for the map itself
			: Paint Shop Pro 8 for the screenshots
			: All the odd shapes were made in UnrealED's
			: 2D Shape Editor.
			:
Other Notes ----------- : If you own a 3Dfx card don't bother reading this:
			: This map was built to be run in OpenGL, sorry.
			: Direct3D is much slower and looks horrible.
			: If you don't use OpenGL you should try it - 
			: ask about the newest UT OpenGL.dll at 
			: the UT General Discussion forums at 
			: http://www.ataricommunity.com
			:
			: The bots get around the map very well, save for
			: a few exceptions (read the known bugs below.)
			: They are also very deadly in this map at the
			: Skilled to Godlike settings.
			: Watch your back. And you might wanna drop the bot skill
			: down a notch compared to what you regularly play at.
			:
			: Watch the floor in the green hallway, its trapped!
			: Oh, and try hammer-launching an opponent into the
			: fusion reactor for a nasty surprise!
			: 
			: Also, try to find the redeemer - it's well hidden.
			: Heres a hint: the Jumpboots help you get there.
			:
			: One last thing - in my opinion the best way to
			: play Centurion is by using the Relics and Volatile
			: weapon/ammo mutators. Its a much more fun experience.
			: Also, you could try Unreal4EverUT - namely the Night of the
			: Living Dead part. Blasting the shit out of zombies is fun!
			:
			: I'd also like to say thanks for downloading the map.
			: Feel free to send any comments my way. Oh and BTW the
			: Compressed Textures from the GOTY 2nd cd aren't required,
                        : but if you have them I used a shitload of em' in the map.
			: (If you don't have em get em! Its well worth it...)
			:
Known Bugs ------------ : Theres a couple of small things...
			:
			: The bots don't seem to like the Generator complex too much
			: (where the shock is.)
			: They can't seem to jump onto the shaft all the time and
			: they sometimes get stuck, usually untill they come in contact
			: with a hostile. I tried everything to fix it but
			: considering the JumpSpot code I couldn't do much...
			:
			: Also, the bots WILL get the jumpboots -- at least,
			: some of em will. Some do, some don't. Once they have
			: the boots in possession they will attempt to get all the
			: pickups. They usually manage to get the keg, deemer and 
			: shieldbelt, but sometimes they fall short of the udamage.
			: They seem to jump right on top of it, but every now and then
			: they pull back in mid-air and land on the platform below.
			: I tried moving the JumpSpot/LiftExits around and they
			: do better now, but sometimes they still mess up.
			:
			: Speaking of the redeemer, I've never seen em' use it, 
			: even though I know they had it (I spectated alot.)
			: I can't figure it out. Maybe the rooms in
			: Centurion are too small for the bots to
			: wanna use it? Or maybe their code needs a certain
			: number of players in a room?
			:
			: I'm also aware that a compressed texture or two don't line
			: up 100%. They are very difficult to work with since you 
			: don't see them in the editor. I tried my best, hope it 
			: doesn't bother you too much.
			:
			: Also, it's not a bug but you should still read it:
			: In the hologram room (where pulse is) the polycount
			: can get very high when viewing it at a certain angle.
			: (300 polys+)
			: I run an AMD AtlonXP 1800mhz/512mb 133SDRAM/GeForce
			: FX 5200 128meg PCI and it runs 200-250fps at 1024x768 with
			: no slowdown in OpenGL. However, I know that not everyone is
			: fortunate when it comes to hardware, and I apologize.
			: I spared no expense on the polys in this room because
			: my projected audience will likely have that kind of 
			: horsepower and also it was planned from the beginning.
			: If you run a slower system just avoid it I guess.
			: A buddy of mine tested the room on his P3 700 w/ 
			: 256mb ram and a voodoo3 @ 800x600 and he never went
			: below 70fps - which is pretty good. 
			 
=============================================================================

-=[ Extended Description ]=-

Ever since humanity perfected interstellar travel, Liandri 
has been constructing a series of secret facilites on a vast 
number of mostly-unexplored planets. 

Centurion, otherwise known as "Acidic" is one of those facilities.
The complex is named after the planet it resides on, NR-1337 "Centurion." 
It's also the sister complex to Phalanx, otherwise known as the 
"Colorblind" facility.

The Centurion complex was completed in the year 2279 and up untill the year 
2321 the compound was used as a refinery for some of Liandri's more 
profitable raw materials.

A few years back Liandri sealed off the huge refinery complex and 
retrofitted the remaining buildings for use as a historic vault. However,
the atmosphere of planet Centurion soon began to degrade, and
after countless acid storms corroded most of the artifacts inside, Liandri
decided to clean the facility up and use it as a Tournament venue. 

Since it's introduction into the Tournament earlier this year, Centurion has
quickly become one of the favorites among the spectators, mainly because
of the smelting vat, which has become a lethal trap.

Centurion has been nicknamed "Acidic" because of it's huge water tank
that has since become a vat of pure acid from the violent acid storms 
that ravage the planet.

=============================================================================

-=[ Installation and How to Play the Map ]=-

Extract the .UNR file into your UnrealTournament/Maps directory.

Then you can either:
run UT and select DM-Centurion on the map menu,
double click the map in the /maps directory, 
type 'open dm-centurion' at the console (without the apostrophe's of course)

Happy fragging!

--------------------------------------------------------------------------
-=[ Copyright / Permissions ]=- (sorry bout' the legal crap; had to do it)
--------------------------------------------------------------------------
This level is copyrighted by Jared Kierstead / DarkED, 2005.

Authors may not use this level as a base to build additional levels.
You MAY however borrow small parts of it, i.e. arches and pipes, 
more advanced things that can only be made in the 2D Shape Editor 
or a 3D Modeler, etc, as long as the credit for those shapes 
goes to me in your readme file =P
(see, I AM trying to help the newbies...)

You are NOT allowed to commercially exploit this level, i.e. 
put it on a CD or any other electronic medium that is sold for 
money without my explicit permission! That includes cdftp's i.e.
ftp.cdrom.com, as they all have a nasty habit of occasionally
doing the above without permission.

You MAY distribute this level through any electronic network 
(internet, FIDO, local BBS etc.), provided you include this file
and leave the archive intact.

----------------------
UNREAL / UNREAL TOURNAMENT (c)1998 / 1999 Epic Megagames, Inc.  All Rights Reserved.  
Distributed by GT Interactive Software, Inc. under license.  UNREAL and the 
UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks 
and trade names are properties of their respective owners.