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Title                   :Apocolypse
Version                 :1.0
Release Date            :04-27-2003
Filename                :dm-Apocolypse.zip
Author(s)               :Jim "King Mango" Castile
Email Address           :kingmango@attbi.com
Web Page                :none
Description             :In the year 2038 scientists noticed that Io, Jupiter's nearest moon had been struck by a large celestial object and was escaping Jupiters immense gravitational influence. It sailed at a snail's pace for 350 years giving Mars only a passing glance on its way to earth. As luck would have it the play of gravity in our solar system parked it in Earth's orbit approximately 1/2 again the distance of our own moon's orbit. As was correctly surmised, there was pyroclastic activity and since the Liandri Corp had been the first to physically "stake a claim" to it, they set up shop using the thermal energy to sustain a large base from which they construct and launch their various forays around our local system. 


Where to get this map   :Unreal Playground
Other levels by author  :ctf-circles,dom-rancid
Additional Credits to-  
People:
	Horton'sWho and Unreal Playground 	http://www.unrealplayground.com/
	have been invaluable as a knowledge resource.
 	Smeerkat and his kewl tutes-	http://www.kens.net/tutorials/
Websites I am constantly hitting up:
	Birra Bros, UTInsomniac, and Wolf's. So may more to thank, these 	are my most visited sites.

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--- Play Information ---
Game                    : Unreal Tournament
Level Name              :DM-Apocolypse
Single Player           :No
Cooperative             :No
Deathmatch              :Yes
Dark Match              :No
Difficulty Settings     :
New Sounds              :
New Graphics            :This level requires SGTech1 and DavidMsky, both of which are included with the zip file at Unreal Playground.
NewUnrealScript         :
External DLLs           :
Known bugs              :None

--- Construction ---
Editor(s) used          :UED2
Base                    :none
Construction Time       :about 10 hrs


Installation:

Nothing fancy here. Just unzip and place the .unr file in the \maps dir of your Unreal Tournament Folder and the textures (utx)in the \textures dir.Delete this readme and the screenshot then you're ready to rock.
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Extended description:
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Author's Notes:
--------------
This was originally to practice for a new ctf map, but I decided I wanted the rooms just a bit bigger, so I just made it into two stories, added ramps and called it a small dm.


Copyright / Permissions
-----------------------
This level is copyrighted by ____Jim Castile_______ 2003.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
