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Title                   : Assidariah
Version                 : Beta
Release Date            : 10th May 2009
Filename                : CTF-Assidariah.unr
Author(s)               : Warren "Thunderstrike" Wescott
CoAuthor               :Hostile
Email Address           : thunderstrike@planetunreal.com
Web Page                : http://www.planetunreal.com/Thunderstrike
Other levels by author  : UT: DM-Azwahtemh, DM-Rustamorai, DM-Deadly Falls, DOM-Ramses, CTF-Assidaria
			  UT2003: DOM-Norfolk
Additional Credits to   : See below.

===============================================================
Description:

Bathed in opalescent blue moonlight, the Assidaria Effluent Processing Plant is thrown into sharp shadows.
The highly corrosive effluent carresses its concrete containment with a sickening green fluorescence, whilst the darker areas are illuminated with palid yellow stabs of artificial light. 
Tendrils of decay seep into every aspect of the plant, and even the last bastion of purity, the Cryonics Section, is now beginning to fall victim to their insidious invasion. 
Step with care, but never let it slow you down, for you have a flag to capture amidst the acrid atmosphere of Assidaria.
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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Assidariah
Single Player           : Botmatch (full bot path noding)
Cooperative             : Capture the Flag
Deathmatch              : No 
Domination              : No
Difficulty Settings     : Nil
New Sounds              : 1

New Textures            : Once again custom textures by Rorshach (Clockwork_droid), several selections from texture sets by Shock Systems (predominantly SSMetal and SSColdsteel) though a lot less this time around. 
The new additions come from Hourences great HourIndusX and HourPitores texture sets. I did end up changing the detail texture on a couple of Hourences textures, or adding one when one wasn't present.


External DLLs           : Nil
Known bugs              : It's a Beta so I'm sure there's a few. Let me know! :)

--- Construction ---
Editor(s) used          : UnrealED2 Beta
Base                    : CTF-Assidaria
Construction Time       : Years? :)

Installation
------------
Unzip the .umx file into your Unreal Tournament/music directory.
Unzip the .u files into you Unreal Tournament/system directory.
Unzip the .unr file into your Unreal Tournament/maps directory and enjoy.

Author's Notes
--------------
After a number of player-sited issues with the first Assidaria I began this new version in what could only be described as a fit of pique. Initially it was just to amend elements to address the initial issues, but I ended up cutting a swathe through the level geometry. The result is a new level with echoes of the former map.


Thanks to
---------

You - the beta testers who provide valuable feedback.

Visit my website and let me know if you'd like to beta-test one of my upcoming maps!

Copyright / Permissions
-----------------------
This level is copyright Warren Wescott 2009.

Authors may not NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
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