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                           _______  _______  _______ 
                          (  ___  )(  ____ \(  ____ \
                          | (   ) || (    \/| (    \/
                          | (___) || |      | (__    
                          |  ___  || |      |  __)   
                          | (   ) || |      | (      
                          | )   ( || (____/\| (____/\
                          |/     \|(_______/(_______/

                            for Unreal Tournament
                           (c) 2009-2010 - AnthraX
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Keep in mind that all of these are rare issues! Most of you won't ever see them

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1) People using Windows XP and the UTGLR Renderers might notice an extreme
decrease in game performance if they have the SwapInterval=0 setting. Setting
SwapInterval=-1 instead fixes the problem.

Other operating systems and other renderers (D3D/Glide/SoftDrv) are not
affected by this problem.

Solutions:
==========

* Using a different renderer or SwapInterval=-1 works well
* An alternative solution is to use the "mutate ace compattoggle" command.
This command enables the ACE compatibility mode which makes the game behave
almost exactly like the original game.

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2) If everyone who tries to join the server is getting kicked for a "timeout
during check spawn" then there will probably be something wrong with your
server's firewall configuration. See FIREWALL.txt for more details.

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3) Screenshots are currently broken. This is already fixed in the v0.7 build.

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