Autofill for Unreal Tournament
Version 1.1
Mar, 22th 2010
http://moddb.com/mods/autofill


=== Autofill:

This mutator allows you to fill maps with a custom amount of desired bots.
This way, you can prevent maps being too crowded or too empty.

The main mutator use is applying a small formula based on the amount of recommended players on a map.
If a recommended value isn't present, the mod will use a "default" amount.
Over that value, the mod will use a formula, with configurable parameters, to set a desired amount.

You can also use the custom tab to add an exact number of bots individually, for up to 30 different maps.
When setting values this way, it'll ignore the formula on those maps, applying the exact amount you want.



=== Installation:

Place all the files inside your "UnrealTournament\System\" folder.



=== Setup:

Start a practice session and add the proper mutator to play the mod.

There's also a Mod menu in-game, where you can change the mod settings to suit your taste.



=== Multiplayer:

There's no need to add this mutator as a serverpackage, since it doesn't interfere on the players directly.



=== Changelog:

v1.0 (Mar, 9th 2010)
- Initial release

v1.1 (Mar, 22th 2010)
- Added an option to remove bot voices, so they won't flood the chat with their messages
- Added an option to insert your own tag for bot names
- When tagging names, the game won't send globalmessages about the name change
- Added a new menu tab, allowing you to customize the amount of bots by map, for up to 30 maps
- Removed the ugly background from the menu, added a small logo instead



- Darkness