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AnthChecker v1.27

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1) What is it?


————–





AnthChecker is an advanced unrealscript-based packagechecker. It will detect


a series of cheats that can’t be blocked.





Please take a few minutes to read this document, it will spare you and me a lot


of trouble.





2) What does it do?


——————-





AnthChecker will validate every client (including clients that run Linux/MacOS)


after they enter the server. Depending on the server’s settings AnthChecker will:


* Perform selfchecks to prevent clients from redirecting/bypassing the


checking routines


* Perform CRC (Type 1) checks on files that should be identical on the


server and on the client (files like UTPure.u)


* Perform CRC (Type 2) checks to identify the client’s skintextures and


kick if they’re hacked


* Perform MD5 checks to identify the client’s renderdevice and kick if


it’s hacked


* Scan for disallowed files (such as OpenGL32.dll)





3) Installation


—————





To install AnthChecker on your server:





1. Unzip the contents of this zip package in your server’s system folder.





2. Open your server’s unrealtournament.ini file and find the line that reads “[Engine.GameEngine]”.





3. Add these lines under it:





ServerActors=AnthCheckerS_v127.ACActor


ServerPackages=AnthCheckerC_v127





4. Move to the end of your UT.ini file and add these lines


(you can find the explanation of the settings under 4) Settings):





[AnthCheckerS_v127.ACActor]


bKickUnknown=false


bBroadCastJoin=true


bBroadCastIPs=false


bSelfCheck=true


bPureCheck=true


bSkinCheck=true


bSoundCheck=true


bShowConsoleMessages=true


bGUIDCheck=true


TimeOut=30


bReportCheats=True


bReceiveUpdates=True


Packages[0]=


Packages[1]=


Packages[2]=


Packages[3]=


Packages[4]=


Packages[5]=


Packages[6]=


Packages[7]=


Packages[8]=


Packages[9]=


LogPrefix=


LogPath=





5. Restart your server





4) Settings


———–





You can easily change the AnthChecker settings by opening your server’s ini file and changing


the lines you added at the end.





bKickUnknown : set to true if you want to kick clients with an unknown renderdevice


bBroadCastJoin : set to false if you don’t want to broadcast every client’s nickname/renderdevice/operating system after the validation


bBroadCastIPs : set to true if you want to add the client’s IP’s to the bBroadCastJoin messages


bSelfCheck : set to false if you don’t want to perform a crc check on the anthchecker client package


bPureCheck : set to false if you don’t want to perform a crc check on the utpure package


bSkinCheck : set to false if you don’t want to perform crc checks on the skintextures


bSoundCheck : set to false if you don’t want to perform a crc check on the female2voice package


bShowConsoleMessages : set to false if you don’t want to display what’s going on in the client’s console


bReceiveUpdates : set to false if you don’t want to receive info about new renderdevices from the AnthChecker


masterserver. when set to true, AnthChecker will also receive notifications about new versions


bReportCheats : set to false if you don’t want AnthChecker to report cheating attempts to the AnthChecker masterserver


bGUIDCheck : set to false if you don’t want to verify the client’s AnthChecker GUID


TimeOut : ammount of time the client gets to finish the checks (in seconds)


Packages[x] : you can manually add files to crc (type 1) check here


syntax: ,, (*)


LogPrefix : Prefix of the external logfiles (default: [AC])


LogPath : The path in which the external logfiles are stored (default: ../Logs/)





!! Important !!: Due to the limitations of the unreal engine, you're not advised to manually add files.


If you do decide to do so, use a small packagepercent, UT will usually crash after crc checking


10Mb of data.





(*) if for example you want to perform a crc type 1 check on the 10 first bytes of every 255-byte block of CTF-Gauntlet.unr,


you'd have to add "unr,CTF-Gauntlet,10" (without the quotes)





5) History


----------





v1.27 (Public):


* [Fixed] Players getting kicktype 8 because of the slow connection between the UT server and the masterserver


* [Fixed] Illegal GUID's for linux clients with v451


* [Changed] Linux/Mac Cachecleaner can move multiple files at one time





v1.26 (Internal):


* [Added] Routine to find cached files even when the cache.ini file is corrupted


* [Added] Option bBroadCastIPs


* [Added] AnthChecker version gets logged to the external logs


* [Changed] Players get to see the URL of my forum + AnthChecker version/build when they get kicked





v1.25 (Internal) :


* [Added] Extra GUID check





v1.24 (Internal) :


* [Fixed] bug in masterserver encryption


* [Fixed] bug in the skinidentification (players with unknown skins were allowed to enter the server)


* [Fixed] Linux/Mac timeouts


* [Fixed] Critical bug that broke every mutator loaded after AnthChecker (this also affected SmartCTF/BDBMapVote/3dfxmapvote/...)


* [Fixed] bug that caused a lot of type 1 kicks (failed to generate checksum) for cached files (only happened for clients with corrupted cache.ini files)


* [Added] options LogPath and LogPrefix for the external logs


* [Added] Support for clients that have multiple system/textures/... folders


* [Added] Blocked "EnhancedSkins"


* [Added] New hashes for several renderers


* [Added] GUID verification (so far, this is only used for the masterserver)


* [Added] AnthChecker automaticly adds itself to the serverpackages list if needed


* [Changed] names of the Ref1 skins to Ref 1/Warez





v1.23 (Public) :


* First public release





6) Thanks to


------------





- Azazel & UnrealAdmin : for hosting the UTGL masterserver and my forum


- Nuffy & Magma : for providing gamearena.co.uk betatest servers


- Cratos : for providing renderdevices and a betatest server


- TNSe : for the MacOS and unrealscript lessons


- Obsidian : for linux betatesting


- Rush : for slackware linux betatesting


- Meta & Neopythe : for gentoo linux betatesting


- ZorroTheFox : for MacOS betatesting


- Petr Jelinek : for the original MD5 code
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si fuera posible, buscalo en español grcs