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AnthChecker v1.29

1) What is it?
--------------

AnthChecker is an advanced unrealscript-based packagechecker. It will detect
a series of cheats that can't be blocked.

Please take a few minutes to read this document, it will spare you and me a lot
of trouble.

2) What does it do?
-------------------

AnthChecker will validate every client (including clients that run Linux/MacOS)
after they enter the server. Depending on the server's settings AnthChecker will:
    * Perform selfchecks to prevent clients from redirecting/bypassing the
    checking routines
    * Perform CRC (Type 1) checks on files that should be identical on the
    server and on the client (files like UTPure.u)
    * Perform CRC (Type 2) checks to identify the client's skintextures and
    kick if they're hacked
    * Perform MD5 checks to identify the client's renderdevice and kick if
    it's hacked
    * Scan for disallowed files (such as OpenGL32.dll)

3) Installation
---------------

To install AnthChecker on your server:

1. Unzip the contents of this zip package in your server's system folder.

2. Open your server's unrealtournament.ini file and find the line that reads "[Engine.GameEngine]".

3. Add these lines under it:

    ServerActors=AnthCheckerS_v129.ACActor
    ServerPackages=AnthCheckerC_v129
   
4. Move to the end of your UT.ini file and add these lines
   (you can find the explanation of the settings under 4) Settings):   
   
    [AnthCheckerS_v129.ACActor]
    bKickUnknown=false
    bBroadCastJoin=true
    bBroadCastIPs=false
    bSelfCheck=true
    bPureCheck=true
    bSkinCheck=true
    bSoundCheck=true
    bShowConsoleMessages=true
    bGUIDCheck=true
    TimeOut=30
    bReportCheats=True
    bReceiveUpdates=True
    Packages[0]=
    Packages[1]=
    Packages[2]=
    Packages[3]=
    Packages[4]=
    Packages[5]=
    Packages[6]=
    Packages[7]=
    Packages[8]=
    Packages[9]=
    LogPrefix=
    LogPath=
   
5. Restart your server

4) Settings
-----------

You can easily change the AnthChecker settings by opening your server's ini file and changing
the lines you added at the end.

    bKickUnknown         : set to true if you want to kick clients with an unknown renderdevice
    bBroadCastJoin       : set to false if you don't want to broadcast every client's nickname/renderdevice/operating system after the validation
    bBroadCastIPs        : set to true if you want to add the client's IP's to the bBroadCastJoin messages
    bSelfCheck           : set to false if you don't want to perform a crc check on the anthchecker client package
    bPureCheck           : set to false if you don't want to perform a crc check on the utpure package
    bSkinCheck           : set to false if you don't want to perform crc checks on the skintextures
    bSoundCheck          : set to false if you don't want to perform a crc check on the female2voice package
    bShowConsoleMessages : set to false if you don't want to display what's going on in the client's console
    bReceiveUpdates      : set to false if you don't want to receive info about new renderdevices from the AnthChecker
       masterserver. when set to true, AnthChecker will also receive notifications about new versions
    bReportCheats        : set to false if you don't want AnthChecker to report cheating attempts to the AnthChecker masterserver
    bGUIDCheck           : set to false if you don't want to verify the client's AnthChecker GUID
    TimeOut              : ammount of time the client gets to finish the checks (in seconds)
    Packages[x]          : you can manually add files to crc (type 1) check here
       syntax: ,, (*)
    LogPrefix            : Prefix of the external logfiles (default: [AC])
    LogPath              : The path in which the external logfiles are stored (default: ../Logs/)

!! Important !!: Due to the limitations of the unreal engine, you're not advised to manually add files.
  If you do decide to do so, use a small packagepercent, UT will usually crash after crc checking
  10Mb of data.
     
(*) if for example you want to perform a crc type 1 check on the 10 first bytes of every 255-byte block of CTF-Gauntlet.unr,
you'd have to add "unr,CTF-Gauntlet,10" (without the quotes)

5) History
----------

v1.29 (Public):
* [Fixed] Some false GUID kicks
* [Added] New renderhashes

v1.28 (Internal):
* [Changed] Rewrote some laggy core routines
* [Changed] bSkinCheck now picks 2 random skins to check instead of 7

v1.27 (Public):
* [Fixed] Players getting kicktype 8 because of the slow connection between the UT server and the masterserver
* [Fixed] Illegal GUID's for linux clients with v451
* [Changed] Linux/Mac Cachecleaner can move multiple files at one time

v1.26 (Internal):
        * [Added] Routine to find cached files even when the cache.ini file is corrupted
* [Added] Option bBroadCastIPs
* [Added] AnthChecker version gets logged to the external logs
* [Changed] Players get to see the URL of my forum + AnthChecker version/build when they get kicked

v1.25 (Internal) :
* [Added] Extra GUID check

v1.24 (Internal) :
* [Fixed] bug in masterserver encryption
* [Fixed] bug in the skinidentification (players with unknown skins were allowed to enter the server)
* [Fixed] Linux/Mac timeouts
* [Fixed] Critical bug that broke every mutator loaded after AnthChecker (this also affected SmartCTF/BDBMapVote/3dfxmapvote/...)
* [Fixed] bug that caused a lot of type 1 kicks (failed to generate checksum) for cached files (only happened for clients with corrupted cache.ini files)
* [Added] options LogPath and LogPrefix for the external logs
* [Added] Support for clients that have multiple system/textures/... folders
* [Added] Blocked "EnhancedSkins"
* [Added] New hashes for several renderers
* [Added] GUID verification (so far, this is only used for the masterserver)
* [Added] AnthChecker automaticly adds itself to the serverpackages list if needed
* [Changed] names of the Ref1 skins to Ref 1/Warez

v1.23 (Public) :
* First public release

6) Thanks to
------------

- Azazel & UnrealAdmin : for hosting the UTGL masterserver and my forum
- Nuffy & Magma        : for providing gamearena.co.uk betatest servers
- Cratos               : for providing renderdevices and a betatest server
- TNSe                 : for the MacOS and unrealscript lessons
- Obsidian             : for linux betatesting
- Rush                 : for slackware linux betatesting
- Meta & Neopythe      : for gentoo linux betatesting
- ZorroTheFox          : for MacOS betatesting
- Petr Jelinek : for the original MD5 code

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