Pues hay armas nuevas y tb han kitado algunas
Mira en esta web: cleaned.beyondunreal.com/UT2FAQ/U… />Ahi encontraras todas las armas ke se han anunciado para el UT2003
1. Translocator - The TL will be toned down a bit compared to UT. No details known yet, as this is still under tweaking.
2. ShieldHammer - Primary fire is UT2’s meelee weapon, similar to UT’s ImpactHammer. It can be used for jumping too. Secondary fire is an active semi-sphere shield that deflects most weapon fire.
3. ShockGun - UT2’s version of the ShockRifle, aka ASMD. It comes with the (in-)famous “combo”.
4. FlakCannon - Basically the same as UT’s, but less spammy. Shards spread and bounce less and do less damage with distance.
5. MiniGun - Primary fire spins up fast and is very precise. Secondary spins up slower, is less accurate and consumes ammo faster, but fires explosive shells that do a lot of damage.
6. AssaultRifle - Primary fire is the good ole’ machine gun type allround weapon. Secondary is a grenade launcher. The longer you hold down the trigger, the further the grenade flies.
new design old design
7. RocketLauncher - No FPS game is complete without a RL. On primary fire you can load up to 3 rockets. Secondary fires single, homing rockets. The grenade launcher feature known from U1 and UT has been moved to the AssaultRifle.
8. SniperRifle - Instead of firing a bullet the new SniperRifle aka LightningGun will fire a bolt of lightning. This means instant hit; but as the price to pay the light beam gives away the sniper’s position. The secondary fire is a zoom tha comes with infrared vision, so you can see heat signatures of players hiding in shadows.
old design new design
9. LinkGun - This is the new version of UT’s pulse gun. It comes with a very special new feature, which gave it the new name: When you fire the secondary stream at a teammate, then instead of hurting him, your weapon will link with his weapon and work as an amplifier, so his weapon will do 3 times the normal damage. If 3 players link this way, then they can do 5(!) times the normal damage. This form of teamwork will probably play an important role in teamgames especially clanmatches. But be carefull: If the first player’s beam touches the last player’s, everyone in the chain dies. Like the Ghostbusters said: ”Don’t cross the streams!”.
10. More weapons … not yet known …
Some of these images are pretty old and the weapons may have been replaced with new designs.
In addition there are two “super weapons”, to replace UT’s redeemer. You will not respawn with these weapons; but you’ll have to pick them up.
1. IonCannon -You “paint” (mark) a target with it, which will activate a satellite that fires (with a little delay) a devastating laser out of space; instant destruction even for vehicles. It obviously works only outdoor.
2. Name unknown - A warhead similar to UT’s redeemer, except that it is slower and hovers near to the ground. You can steer it or let it home automatically.
Yo habria dejado el sniper tal y como esta en vez de poner una especie de RailGun del palo Quake 3 pero bueno las cosas supongo que evolucionan ya sea a peor o a mejor…
no me jodas el UT sin HeadShots pierde muucho,
veamos komo se portan…
ZeiN es verda si esta la MiniGun pa ke koño kieres el primario del AssaulRifle?
otra cagada la Pulse esa con aimbot,
esta claro ke la gracia va a estar en ke se junten varias pero en Vs va a ser una mierda kon lo wena ke era (es, ke no ha muerto tdv )
veamos el resto komo lo arreglan por lo demas tiene muy wen aspecto
Pues hay armas nuevas y tb han kitado algunas

Mira en esta web:
cleaned.beyondunreal.com/UT2FAQ/U… />Ahi encontraras todas las armas ke se han anunciado para el UT2003
asias ace
Si no so quereis morir buscando…
1. Translocator - The TL will be toned down a bit compared to UT. No details known yet, as this is still under tweaking.
2. ShieldHammer - Primary fire is UT2’s meelee weapon, similar to UT’s ImpactHammer. It can be used for jumping too. Secondary fire is an active semi-sphere shield that deflects most weapon fire.
3. ShockGun - UT2’s version of the ShockRifle, aka ASMD. It comes with the (in-)famous “combo”.
4. FlakCannon - Basically the same as UT’s, but less spammy. Shards spread and bounce less and do less damage with distance.
5. MiniGun - Primary fire spins up fast and is very precise. Secondary spins up slower, is less accurate and consumes ammo faster, but fires explosive shells that do a lot of damage.
6. AssaultRifle - Primary fire is the good ole’ machine gun type allround weapon. Secondary is a grenade launcher. The longer you hold down the trigger, the further the grenade flies.
new design old design
7. RocketLauncher - No FPS game is complete without a RL. On primary fire you can load up to 3 rockets. Secondary fires single, homing rockets. The grenade launcher feature known from U1 and UT has been moved to the AssaultRifle.
8. SniperRifle - Instead of firing a bullet the new SniperRifle aka LightningGun will fire a bolt of lightning. This means instant hit; but as the price to pay the light beam gives away the sniper’s position. The secondary fire is a zoom tha comes with infrared vision, so you can see heat signatures of players hiding in shadows.
old design new design
9. LinkGun - This is the new version of UT’s pulse gun. It comes with a very special new feature, which gave it the new name: When you fire the secondary stream at a teammate, then instead of hurting him, your weapon will link with his weapon and work as an amplifier, so his weapon will do 3 times the normal damage. If 3 players link this way, then they can do 5(!) times the normal damage. This form of teamwork will probably play an important role in teamgames especially clanmatches. But be carefull: If the first player’s beam touches the last player’s, everyone in the chain dies. Like the Ghostbusters said: ”Don’t cross the streams!”.
10. More weapons … not yet known …
Some of these images are pretty old and the weapons may have been replaced with new designs.
In addition there are two “super weapons”, to replace UT’s redeemer. You will not respawn with these weapons; but you’ll have to pick them up.
1. IonCannon -You “paint” (mark) a target with it, which will activate a satellite that fires (with a little delay) a devastating laser out of space; instant destruction even for vehicles. It obviously works only outdoor.
2. Name unknown - A warhead similar to UT’s redeemer, except that it is slower and hovers near to the ground. You can steer it or let it home automatically.
*Lo sacao del FAQ que dió AcE
Yo habria dejado el sniper tal y como esta en vez de poner una especie de RailGun del palo Quake 3 pero bueno las cosas supongo que evolucionan ya sea a peor o a mejor…
el disparo primario del assault rifle ke se supone ke hace? no me kedo klaro
pues lamerar
, sera tipo balas de la sniper y el secundario pos las balas del roket esas q tanto molestan en moribas

no me jodas el UT sin HeadShots pierde muucho,
)
veamos komo se portan…
ZeiN es verda si esta la MiniGun pa ke koño kieres el primario del AssaulRifle?
otra cagada la Pulse esa con aimbot,
esta claro ke la gracia va a estar en ke se junten varias pero en Vs va a ser una mierda kon lo wena ke era (es, ke no ha muerto tdv
veamos el resto komo lo arreglan por lo demas tiene muy wen aspecto
las armas del ut2 la gran mañoria seran las mismas pero modificadas
y alguna que otra nueva claro
mmm suena bien…….