Unreal Tournament 2 ¿cachondeo padre?
La revista francesa Joystick ha publicado un reportaje sobre Unreal Tournament 2.
Hoja 1 (scaneada).
Hoja 2 (scaneada).
Hoja 3 (scaneada).
Hoja 4 (scaneada).
Fuente de la noticia : www.planetunreal.com
Hace unos dias Moon pedía una cita para entrevistar a los dessarolladores de Unreal Tournament 2 y estos le respondieron dicendo que ese proyecto no lo habían anunciado...
Ahora una revista francesa publica un reportaje y Planet Unreal reafirma que Unreal Tournament 2 no es un rumor.
La revista francesa Joystick ha publicado un reportaje sobre Unreal Tournament 2.
Hoja 1 (scaneada).
Hoja 2 (scaneada).
Hoja 3 (scaneada).
Hoja 4 (scaneada).
Fuente de la noticia : www.planetunreal.com
La polémica está servida.
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www.ut.gamersmafia.com/noticias/?nid=…;———- la polemica ya estaba servida no? a proposito a moon no le respondieron los desarrolladores no fue el mismisimo presidente de epic de puño y letra
Lastima que este en frances… si estuviese en ingles aún…
EN DEFENSA DE MOON
Igualmente, si no hubiesen querido que Moon les hiciera una entrevista le habrían dicho que no tienen tiempo y ya esta.
Tambien estoy seguro de que Planet Unreal ha mandado mas de un mail a los desarolladores de Unreal Tournament 2 y les han contestado lo mismo que a Moon.
Y sino pensar un poquito Planet Unreal se iba a basar en rumores de revistas y magazines online????
Y acaso las webs oficiales de desarollo de Unreal Tournament no dirian nada??
Señores que no se esta hablando de la creacion de una arma de destruccion masiva o de un protipo de nosek que revolucionara el mundo…
mmm conclusion!
pos la verdad esk no se
m @_@ m
bueno bueno… la verdad que es realmente sorprendente. Yo por mi parte, vuelvo a las fuentes directas y le he enviado otro mail al vicepresidente de Epic Games preguntándole precisamente por esto que acabais de poner aki. Estoy a la espera de su respuesta e intentaremos salvar esta polémica. Más no puedo hacer. Pero de nuevo repito que hablo de fuentes directas y no de rumores de revistas ni nada por el estilo.
Mañana espero que Mark Rein me responda y solventemos esta pequeña discordia con el UT2.
Respecto al artículo que aparece en la revista Joystick que está en francés, aquí os pongo más o menos la mitad de lo que viene en la revista traducido al ingles.
Página 1:
The Epic/Digital Extreme/Legend Entertainment triumvirat takes good care of the Unreal license’s future. More precisely, it’s the second that’s in charge of the sequell to Tournament and, surprisingly enough, they have lots of ideas to avoid the surpolygoned clone
Página 2:
Be franck, if you were questionned right now about unreal tournament 2, you would probably guess it would roughly be the same as the first but more beautiful. That’s what i thought too, before coming back from the us with a notepad full of notes describing the job done by digital extremes buddies who, let’s not hide it, seem to have particularly well worked to avoid the technological update with no taste. However, firstly, it looks like it… but the first episode’s fans, like the others, will soon notice that there’s more in UT 2 than Epic’s new engine.
From a flipper to a shooter
Digital extreme (DE): They’ve already made Unreal and UT. For James Scmalz, the chief, the love story with Epic takes roots from his very first game, Solar Winds. Developed during his studies, it is published as a shareware at Epic MegeGames and is enough of a succes for the little James to consider being a fulltime game designer. As you have to start with simple concepts, he programs Epic Pinball, which is a real big seller and makes a lot of money for him and Epic. He thus founds Digital Extremes, and since then, the Epic/DE relation is based upon a rather simple role distribution: Epic is in charge of the technology and DE creates the “content”, and the combination of both brings the money. For UT 2, the development axis is such: to satisfy the fans with a sequell containing all the qualities of the first, as well as new ones, while still making the game more accesible for newbies, up to the community tools. “In 2 years, we’ve learned alot from the feedback from the comunity of UT players”, James tells us. It also seems like they experimented rather alot on Unreal Championship, another title in development at DE’s for the XBOX. Also, it’s very likely that both will have a guilty resemblance. And some aspects of UT2 almost seem escaped from consoleish concepts… particularly to make his solo use more interesting. But the most important in UT2: the multiplayer will be modified by lots of small touches and ideas which, without changing the great principles of the first, should introduce some new strategies and new elements to take into account. (:/)
Techno side
Epic’s new engine follows the move: its bi thing, is the managmement of the largest possible open spaces, which will allow for the use of vehicles. However, those will remain a gameplay improvement and not a central improvement axis of the gameplay. After Tribes 2, and while waiting for Halo on PC, the addition of nice … plains with dark rusted mettallic hallways definitely seems to be a key element for the evolution of 3D environments and engines that can actually display them. This also seems to be what requires time the most at Epic, since the UT2 demos we’ve participated in at DE took place almost only in rather traditional arenas. There’s been, of course, this CTF game in a open sky map, but without the expected freedom, since long hallways (still rusted) were limited by a scary void. Though, without ceilling, we had the possibility to see the rain.
Ahí keda eso. El mañana dirá
AHH!! por cierto #Mariano, una correción: no fue al “mismisimo presidente de epic games”, sino al vicepresidente a quien me dirigí.
Solo eso
Si alguien no lo traduce, yo traduciré (si tengo tiempo) el artículo mañana o pasado. Pero así a ojo dice que :
jurr, esto ta interesante. Mañana lo tradusco entero
Más novedades al respecto de este tema.
Creo que existe cierta confusión en el ambiente al respecto del Unreal Tournament 2, y lo que a continuación os comento me lo ha venido a confirmar.
www.fileplanet.com –&…; Esta es la fuente de la noticia desde la que me he llevado una nueva sorpresa. El boletín de noticias que suministra cada semana a los usuarios que así lo solicitan (como yo) señala en uno de sus epígrafes la noticia del artículo de la citada revista francesa Joystick… sin embargo he aquí la sorpresa, ya que el titular de este artículo no es “Unreal Tournament 2 scans” sino por el contrario, “UNREAL 2 SCANS”.
Con esto como veis, de nuevo vuelve la polémica al mezclar ambos juegos, el ut2 y el u2. Si ellos mismos no saben qué anuncian ya me direis.
La noticia que aparece en el boletín de noticias es esta:
Unreal 2 Article Scans - Prophet PlanetUnreal has the first scans of Unreal 2 from the recent Joystick Magazine article. It offers a number of screenshots, commentary and a few developer shots as well. Good stuff worth looking over
Unreal Tournament 2 o Unreal 2¿?
No comments

En el lateral derecho de la 2º pagina escaneada pone bien claro Reportage Unreal Tournament 2, de fraces no entiendo mucho pero lo ke pone en ese lateral se entiende perfectamente.
Saludoss
Mm
:
con vehículos jungla hielo cielo abierto y tal….
esperemos que siga siendo unreal aunque tenga esos componentes 
Si meten esos escenarios….. esto no se va a asemejar a tribes2
Aquí teneis el resto del artículo de la revista Joystick sobre el “unreal tournament 2”, es decir, las dos páginas restantes y los comentarios a las fotografías o screenshots que aparecen como ilustraciones, traducido al inglés.
Si alguien se anima a traducir el texto completo al español, aquí tiene trabajo para rato. Yo por mi parte, os lo he conseguido del francés al ingles
Aquí está el resto del texto:
Page 3:
“
It doesn’t seem much but it permits to pass to a volumetric particles system, and it’s not always easy to find efficient transitions, trust me. So, if most of the engine is developed by Epic, it’s Steve Sinclair and his programmers pals at DE who work on some very precise aspects of UT2’s technology, first being the particles. These are used for numerous effects, such as rain, for example. But it also works for weapons effects, or snow, or even smoke. The impressive aspect of what they’ve developed is, in addition to the sophisticated graphical effect, physical objects, like a rocket, influence these effects. For exemple, if you fire a missile through a column of vapor or smoke, the diffusion of this one will be altered by the passing of the projectile. The effect is terrific and not point-less in terms of gameplay since it will be easier for players to detect this kind of dangerous projectile, in a vaporous environment. In the same domain, DE has developed its own rendering of water that takes into account the movement of objects around. Thus, the little waves can indicate the recent passing of a player, and also his direction, since this detail is managed in the most realistic way. That is for the most apparent.
The details that change so much
But other important technologies make UT2 different from other FPS, and firstly, his animation. DE has developed its own systme of squeletic animation. The realism is such that they created different animations for the weapons changings, in function of the weapon, race of the character, but also of the movement he’s doing whilst changing: jump, strafe, etc… Finally, it’s more than likely that the final version of UT2 will have “a little something special”: the radiosity. In games as we know them currently, the lightings are vaguely dynamic, et mostly use many tricks to seem real. The radiosity is a lighting model that takes count of the atmospheric dispersion of light beams et permits to toy with reflection. If the UT2’s radiosity doesn’t of course reach the complexity of the one used in films, it gives the game a really special look: this little thing that’s undefinable, but so much more real. We could enjoy it on a map, and the differnce is actually visible. Finally, the artists got unleashed, as much at the level of 3D models, full of polygons, as at textures’ one. “We know the memory will increase, it always does.”, rightly says James Schmaltz, and that’s why before the development of this key feature of graphics cards, probably the only that’s predictable, UT2 can go as far as 1024x1024 pixels textures… I let you compare this to the size of your wallpaper to build yourself an idea of the level of detail that will allow - when you have this wonderful machine worth 4 grades with GePower 6 and a Penthlon 8 (tm
. To end with the best, let’s talk about the famous physical engine, built in the Epic engine. The Math Engine, it’s the ultimate solution to have some real on the screen, and it was proved. To see a body thown down stairs, to observe with pleasure a pile of cans falling down like pyramids of cans in supermarkets is enough to convince you that it is necessary to continue teaching physics in schools. The Math Engine will be able to intervene almost everywhere in UT2: for credible actions with
“
Page 4:
“
some elements of the decoration, and also to animate the characters that will never do twic
Solventado el asunto del Unreal Tournament 2.
Como os dije anoche, le volví a enviar un correo electrónico al vicepresidente de Epic Games, Mark Rein, solicitándole información ante lo que para mí era una confusión por los comentarios que él me hacía en su email respecto a que Epic no había anunciado ningún juego llamado UT2.
Pues bien, la duda ya está solventada. A continuación os adjunto el correo que me envió Mark Rein y os explico en spanish cuál es la conclusión a este tema.
El email a mi pregunta fue el siguiente:
———————————————————- />
From: Mark Rein ([email protected])
To: MooN ([email protected])
Asunto: Re: Interview request
Hora: 19.26 pm 3 enero del 2002
Sarah,
In my reply to you I said we hadn’t announced that game. We still
haven’t announced it and therefore I still can’t talk to you about it.
Likewise nothing has changed with Unreal Warfare.
Mark Rein,
Epic Games Inc.
———————————————————- />
Mark Rein me ratifica que Epic no ha anunciado ningún juego llamado Unreal Tournament 2 y leyendo el artículo de la revista francesa Joystick, llegamos a la conclusión definitiva de este asunto: es DIGITAL EXTREMES la que ha anunciado la aparición de un nuevo juego llamado Unreal Tournament 2 y no Epic. Es decir, Epic desarrolla el motor del unreal pero en este caso es la empresa digital extremes la que se va a encargar de la difusión del juego, al igual que existen empresas como Legend o la propia Epic.
Por tanto la duda ya está salvada. Digital Extremes se encargará tanto del Unreal 2 como del Unreal Tournament 2, y como afirma Mark Rein en su correo, de Unreal Warfare no se comentará nada en este 2002, pero no niega que UW sea de Epic.
Asunto resuelto!!
Bueno , segun lo leido moon te tengo que restificar una cosilla, pq si no se lia mas la cosa
Como dices tu digital extreme se hara cargo del unreal tournament 2 pero ellos no hacen el unreal2.
El Unreal 2 lo desarrolla Legent creadores de Wheel of Time.
Referente a lo del warfare ya lo dice ya que no era el ut2 difententes, y una vez en un post lo puse, pero ni idea si lo borrasteis o no.
Bueno saludos
jo con mi teclado
haber digo que Referente al warfare , ya lo dije yo que no era el ut2, y que eran diferentes
ya lo dije yo tb hace 1 mes
www.ut.gamersmafia.com/forums.php?top… />
Warfare es el nombre del engine, “Unreal Warfare” desde la build600.
este texto esta sacado de la direccion udn.epicgames.com/ <br />
The Unreal Developer Network is designed to be the ultimate, centralized resource for the Unreal Engine. UDN is primarily focused on supporting Unreal Engine licensees using builds after 600 (i.e. the “Warfare” version of the engine).
#y 17 nakata se ve que no has entendido el mensaje
de cote, el se referia a que unreal tournament 2 y unreal warfare son juegos diferentes y el tiempo le esta dando la razon.
En lo referente al nombre del engine….. aki viene tu error, mirando por bluesnews me he encontrado este post donde explican perfectamente ese tema:
“Unreal Warfare is the game Epic is making.
Warfare build of the Unreal Engine is what was/is licensed to make Unreal 2, Unreal Tournament 2, Unreal Championship, Thief 3, Deus Ex 2, Maelstrom, etc etc.
Warfare is a game, Warfare Engine is the term used to describe Unreal Engine builds past 600.”
Espero que en con este post no sigas con esos malentendidos (a proposito, ese psot esta sacado de la noticia de las famosas fotos del ut en la revista francesa)
Saludoss