Mark Rein se disculpa por los Videos
Mark Rein pide disculpas por los fallos en los Vídeos, los cuales son hechos por el.
Tambien dice que sabe que cuando vuelva a Estados Unidos le van a llover las criticas y las aceptara.
Fuente: Unreality
Those of you who have seen the GIGA clips of UT2003, may have noticed that Mark Rein had some problems with UnrealED. He`s written this to explain it:
"Folks, I did a horrible UnrealEd demo tonight live on NBC Europe`s German TV station called GIGA TV. I thought it was going to be great. Before we went live on the air I did a demo for the host to show him the flexibility of the new UnrealEd and everything I did worked like a charm. So what happens when the cameras roll? My nerves got the best of me. I froze up like a snowball and screwed up 2 out of the 3 things I wanted to show off!
When I tried to flatten terrain I got nothing. I swear it worked perfectly before the lights went on and the camera was rolling! In retrospect I think I accidentally selected the wrong layer to work on but with the cameras rolling I felt like a deer in the headlights of an oncoming car and I got nothing for my attempts to flatten and smooth terrain. This is something level designers can do with their eyes shut so I know I`m going to take a lot of flak for this when I get back to the USA
Static meshes (aka pre-fabs) were another disaster. I definitely managed to add a static mesh to the map but do you think I could find where the darn thing appeared? Of course not I wanted to keep the view zoomed in enough that when I turned to show the mesh it was going to look every bit as detailed and cool as it looked in the pre-fab browser but it took me what seemed like forever just to find where it had been added and by the time I did they were wanting to go to a commercial break - denied again!!
The one thing that worked perfectly for me was adding weapon bases all around a map. In UT2003 weapons sit above a cool little platform. You add the platform (an object called xWeaponBase) into the map and then right-click to edit the properties and choose which weapon should appear theren from a list. That worked great and I loved having the ability to choose "random weapon". A level otherwise devoid of weapons (it had ammo pickups and a shield) now came to life and the bots I played against had no problem knowing when to go for the weapons and what to do with them when they got them. With my luck they probably didn`t even show that part on TV. I suck.
1 out of 3 - that`s a pretty bad average!
I apologize to all the folks out there who had to sit through my lousy demo and I swear to you that UnrealEd is awesome and a lot easier to use than I made it look.
I`ll do my best not to make these rookie mistakes again!
Other than that I had a blast demoing and playing UT2003 on German TV. It was great fun and I would like to thank the whole crew over at GIGA TV, especially the hosts Etienne Garde and Hannes Appell, for making me feel right at home and also thank Michael Wetzel, from Infogrames Germany, for setting this up.
Hope you folks who got to see it enjoyed a little glimpse into UT2003. I hope I didn`t trash-talk too much during the game. We beat up on the other team pretty badly at CTF (7-0!) but that made up for me only finishing second of three in Halo deathmatch. For those wondering why they played Halo for so long it`s because UT2003 is an mature rated game and their policy is not to show those on TV before 11PM. So the first hour was devoted mostly to Halo (a teen rated game) and my less than spectacular UnrealEd demo."
La noticia la he sacado de:Unreality
pd.. si alguien lo quiere traducir, seria de agradecer.
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a pesar de todo el video no sale tan mal, porke no tenteras ni de la mitad de las cosas ke dicen total….
pero bueno, taba guapo. Y el mapa de ctf eso ya es algo mas currao, mu chulo 
Lo ke no me mola es esa manera tan lamer de mapear, el dm ke se muestra es muy bonito en si, pero to to igual, usando el mismo prefab, y ke seguramente el tio se lo habra currao en menos de un dia
el preda mapper master
aqui mark rein contesta varios mensajes en el foro oficial del ut2003 ina-community.com/forums/showthre… />
ina-community.com/forums/showthre…
Pos mas o menos dise esto:
MArk Rein: “Gente, hice una demo horrible de UnrealEd esta noche en la estación alemana de la TV del NBC Europa llamada GIGA TV. Pensé que iba a ser grandioso. Antes de que estuvieramos en el aire hice una demo para que demostrar la flexibilidad del UnrealEd nuevo. ¿Qué sucedió cuando las cámaras se pusieron a grabar? Mis nervios consiguieron vencerme. Me quedé paralizado”
“Cuando intenté aplanar el terreno no conseguí nada. Os prometo que funcionó perfectamente antes de que continuaran las luces y la cámaras rodaran! En la retrospección creo que seleccioné accidentalmente la capa incorrecta para trabajar, pero con las cámaras alrededor me sentía como un ciervo ante las luces de un coche y no conseguí nada. Ésto es algo que los diseñadores del nivel pueden hacer con los ojos cerrados”
“Me disculpo ante toda la gente fuera de allí quién tuvo que sentarse con mi demo y os juro a usted que UnrealEd es impresionante y mucho más fácil de utilizar que cómo yo lo hice. Lo haré mi mejor para no incurrir en estas equivocaciones de newbie otra vez!”
Es un pequeñito resumen de las constantes disculpas de Rein :_)
:-) txs por la tradu
que se joa, si llego a estar yo le pego