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Strike Force 1.65 Released

Nueva actualizacion de este genial mod, es un parche que actualiza a la version 1.65 asi que es necesario tener instalada la version 1.60. Ocupa 57mb.

Estas son las novedades y cambios que trae.

# Weapons
- Widow Maker, Steyr Aug, M203, Desert Eagle, Smoke Nades and HKG36 non-scoped added
- Weapons specs & position rebalanced
- Sniper rifles tweaked so they don't fire while crawling
- New sounds for smoke grenade and frag grenade
- Improved grenade and smoke grenade throwing code
- Made muzzle flashes for each weapon and added them all
- Added 2 more supersonic bullet flyby sounds
- Set up color tracer rounds for terrs & sf
- Scope wobble is increased if your running while zoomed it
- Doubled the spread of the shotgun's, so there isn't anymore shotgun sniping
- M203 has a messages added so you know what mode your in (grenade or normal)
- Shellshock effect when you're hit by a grenade and not killed. Ground shakes and ears ring
- New sound for claymore hand clacker
- Put in new scope textures for all sniper rifles
- Put a boot knife on every player so they always carry the knife

# Misc features
- New anit-cheat code
- Dual primary option which allows 2 primary weapons + 2 secondary weapons (server side)
- New knife animations for third person knife attacks
- Turned hat around on terrorist models
- Added the new night vision goggles
- Coded ladders for maps, sounds for each ladder (wood, metal, thin metal, thinwood)
- Zone triggers for different footsteps in maps
- Put in new crawling sounds
- During sprint you can aim your weapon to slow down
- New chat background screen
- Jump height increased to enable certain points to be reached in maps
- Ghost cam option added so player can ghost after they die (server side option)
- New 1.65 background screen put into game
- Characters now show their best weapon on character select screen
- Knife key added for quick draw of knife without having to cycle weapons
- New team skins completed and character models reworked

#Maps
- 7 new SF maps made by our design team and the public

http://www.strikeforcecenter.com

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